GUI Where Players Join Together


I thought I'd pretty up the process of joining users together to play a multiplayer level. This GUI is available for both the host and the client and makes known to all users if a client is still loading the level chosen. At the top is the place where the user types out the name of the Hosts PC and at the bottom is where the Host types out the level script location so that the host can automatically start sending the level to the clients when they connect.  I plan to add a percentage to show how much of the level is loaded for the client if I can. I already attempted to do this but such a thing requires that the level transfer code runs in a non-blocking fashion. I currently have not successfully gotten the level transfer code to work properly in a non-blocking mode so there is a bit of a daunting feeling that the game has crashed when it tries loading even if it hasn't crashed. One thing for sure is that I will keep at trying to fix the process feedback for the level transfer process.

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