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Blupi Empire
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Devlog
Levels From Host To Clients
February 20, 2025
by
Fishleteer
This grand new feature sends an entire levels data (images, sounds, and script) to all of the clients for usage when needed. Such a feature allows the host, who is determined by players' choice, to pl...
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Networking Multiplayer Support
February 18, 2025
by
Fishleteer
It took some time, but I finally figured out how to fix the terrible delay that occurred when data was processed in a server/client architecture. A noticeable one second delay occurred when a client a...
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Level User Script
February 12, 2025
by
Fishleteer
All of the levels can be created by the user of the game to use whatever images and placements they choose. This is possible via the User Script Commands I have provided. Here is an example of the cur...
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Boats
February 12, 2025
by
Fishleteer
1
I'm specifically pleased with the wave motion being applied to the boats. :)...
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Drastically Optimized Water Calculations
February 11, 2025
by
Fishleteer
This took me 5 grueling hours to get the water optimized so that no matter how much water is in the game a terrible lag will not occur. I don't know how many different tricks I attempted to use to opt...
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Many Eggberts
January 28, 2025
by
Fishleteer
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Sine Wave Water
January 28, 2025
by
Fishleteer
1
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Animation System
January 28, 2025
by
Fishleteer
1
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Angles Derived From Pixels
January 28, 2025
by
Fishleteer
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